Engr3704 Bachelor Of Engineering Technology Assessment Answer

Answer:

Introduction

“My Team Manager” is a mobile application that focuses on managing soccer team. It has an adopted idea of soccer team management concept [15]. The current operations of the mobile applications have been as follows:

  • A player can download this application from the playstore into mobile phone.
  • The coach has to get registered to this application by paying a normal fee.
  • Coach can select players for team, manage their scores and ratings for the player and notify them about training, classes, matches and other events.
  • Players are able to receive notification on the application for the next events.

The aim of the project is to create a mobile applications for managing a soccer team in Australia.

Project Title

The name of the mobile application is My Team Manager is based on concept of soccer team management.

Project Vision

Mobile usage has been increasing in the population all over the world. Recently, mobile usage has been overcoming the use of computer for public [1]. The mobile services have been capitalizing the market in all field. The mobile application development has been more focused by different organizations [13].  The Soccer Team management company has been facing problems in the team management.  Therefore this app has been hoeing in maintaining a keen approach in the team management of the soccer players [2]. This project will deliver several approaches to manage the team for the Football Australia Company.  The company has been looking for proper management of the soccer players in their club.

Organizational objectives 


lign: justify;">A SWOT analysis has been performed for analyzing strengths, weakness, opportunities and threats of the company.

Strengths:

  • Effective and fast
  • Increasing popularity
  • Fast growing
  • Cost effective advertisements

Weaknesses:

  • Poor team management
  • Lack of exposure

Opportunities:

  • Recruitment of new young soccer players
  • Increase in popularity of football
  • Raid use of mobile application

Threats:

  • Various clubs have been providing competition
  • Security issues over the mobile application

Scope statement

Project Title:  My Team Manager

Date: Prepared by:  

Project Justification:  Australian Football has no team management mobile applications. They have been facing team management problem.

Product Characteristics and Requirements:

This app will help in managing soccer players of the Australian soccer club.

· Team Management: the mobile application will be help in maintaining the players of the team.  

· Training: The mobile application will help in getting notifications about training session of the team.

· Matches updates: Players will be able to get updated schedule of matches in the mobile application.

Product User Acceptance Criteria:

The mobile app produced as part of this project will be considered a success of player use increases once it becomes live.  

Summary of Project Deliverables

Project management-related deliverables: executive summary, scope statement, WBS, milestone list, schedule (Gantt chart and network diagram), cost estimate, RACI chart, quality checklist and a risk probability/impact matrix.

Product-related deliverables:

· Design documents: Analysis of documents and design of software has been provided using design prototypes.

· Software code: The source code of the application will be handover to the Australian football after the full payment.

· Documentation:  All documents for the implementation and testing will be provided.

· User guides:  The user guides will remain the property of Australian Football after the full payment.

Table 1: Scope Statement

Project Purpose

The purpose of the project has been developing a mobile application that might help in managing soccer team. The mobile application will consists of several components including match schedules, training sessions and team squad selection [3]. The mobile application will help in acquiring new developments in the Australian football.

Assumptions and Constraints

Assumptions

There are various assumptions made before the initiation of the mobile application.

  • The company has not been able to manage their teams.
  • The business has the operational software capable of handling financial transactions, job handling and item tracking.
  • The database used in the business contains the player names, score and financial records of the business.
  • During the execution of the project, the annual cost of domain name registration, hosting plans are estimated, and the monthly cost of advertising of Australian football is evaluated

Constraints

  • The company has not been evaluated at international basis
  • Internet access in required for accessing the application
  • Cash has not been accepted over online transaction

Analysis of Options

The main purpose of the My Team Manager application id to increase the team management in the Australian football Club [8]. However, in order to achieve it, the app consists of proper development of the team. The interface has two parts for coach and players respectively.  The players can get update about their matches and selection in the team.  The coach will be able to maintain and select players in the team.

Work Plan


WBS

Task Name

Duration

Start

Finish

Predecessors

Resource Names

0

Project management on Soccer Team Management

90 days

Mon 9/3/18

Fri 1/4/19

 

 

1

   Project planning phase

11 days

Mon 9/3/18

Mon 9/17/18

 

 

1.1

      Conversation with project team members

3 days

Mon 9/3/18

Wed 9/5/18

 

Project manager

1.2

      Development of project proposal

2 days

Thu 9/6/18

Fri 9/7/18

2

Project planner

1.3

      Creating agreement for project

3 days

Mon 9/10/18

Wed 9/12/18

3

Project manager, Project planner

1.4

      Identifying stakeholders of the project

2 days

Thu 9/13/18

Fri 9/14/18

4

Project manager

1.5

      Approval of project plan

1 day

Mon 9/17/18

Mon 9/17/18

5

Project manager ,Project planner

2

   Mobile application design

25 days

Tue 9/18/18

Mon 10/22/18

 

 

2.1

      Gathering ideas for initial stage

4 days

Tue 9/18/18

Fri 9/21/18

6

Application manager

2.2

      Client review

3 days

Mon 9/24/18

Wed 9/26/18

8

Project manager

2.3

      Revising the design of the project

5 days

Thu 9/27/18

Wed 10/3/18

9

Application manager, Developer

2.4

      Undertaking feasibility study

3 days

Thu 10/4/18

Mon 10/8/18

10

Financial manager

2.5

      Analyzing budget for the project

5 days

Tue 10/9/18

Mon 10/15/18

11

Financial manager

2.6

      Undertaking meeting for project kick-off

4 days

Tue 10/16/18

Fri 10/19/18

12

Developer, Project manager, Project planner

2.7

      Approval for final design

1 day

Mon 10/22/18

Mon 10/22/18

13

Project manager

3

   Coding

15 days

Tue 10/23/18

Mon 11/12/18

 

 

3.1

      Prototype construction

3 days

Tue 10/23/18

Thu 10/25/18

14

Application manager, Coder, Database  administrator, Developer

3.2

      Development of database

5 days

Fri 10/26/18

Thu 11/1/18

16

Application manager, Database administrator

3.3

      Validation of code

4 days

Fri 11/2/18

Wed 11/7/18

17

Application manager, Database administrator, Coder

3.4

      Cross-browser testing

3 days

Thu 11/8/18

Mon 11/12/18

18

Tester

4

   Optimization

4 days

Tue 11/13/18

Fri 11/16/18

 

 

4.1

      Mobile content build

2 days

Tue 11/13/18

Wed 11/14/18

19

Application manager, Coder, Database administrator, Developer

4.2

      Navigation structure

1 day

Thu 11/15/18

Thu 11/15/18

21

Application manager, Coder, Developer

4.3

      Site content pages

1 day

Fri 11/16/18

Fri 11/16/18

22

Application manager, Coder, Developer

5

   User experience

28 days

Mon 11/19/18

Wed 12/26/18

 

 

5.1

      Updating details for Mobile page login

2 days

Mon 11/19/18

Tue 11/20/18

23

Application manager, Database administrator, Developer

5.2

      Updating project details

3 days

Wed 11/21/18

Fri 11/23/18

25

Database administrator, Developer

5.3

      Presentation display for program

3 days

Mon 11/26/18

Wed 11/28/18

26

Application manager, Coder, Database administrator, Developer

5.4

      Project requirement

10 days

Thu 11/29/18

Wed 12/12/18

27

 

5.5

      Accessing Mobile application

3 days

Thu 12/13/18

Mon 12/17/18

28

Application manager, Coder, Database administrator

5.6

      Estimation of software as well as hardware needs

4 days

Tue 12/18/18

Fri 12/21/18

29

Application manager, Developer

5.7

      Review and testing

3 days

Mon 12/24/18

Wed 12/26/18

30

Tester

6

   Project closure phase

7 days

Thu 12/27/18

Fri 1/4/19

 

 

6.1

      Assesment of risk

3 days

Thu 12/27/18

Mon 12/31/18

31

Tester

6.2

      Quality management

3 days

Tue 1/1/19

Thu 1/3/19

33

Qulaity analyst

6.3

      Final review

1 day

Fri 1/4/19

Fri 1/4/19

34

Project planner

Outputs

The output of the project is a well-established team management of the soccer club in Australia.  The Australian football has been able to manage their players in a functional manner [10]. The players have been getting proper information about their training sessions and next matches schedules.  This has been a great achievement for the Australian Soccer Club.

Milestones

Initial estimated completion date

Client signing off on specifications

17/09/18

Prototype selection

23/10/18

Client sign off on prototype

11/08/18

Part Payment from client

31/09/18

Mobile page content inserted

19/11/18

Functionality of application fully tested

27/12/18

Delivery of final product

01/01/19

Final payment

01/04/18

Table 2: Milestone list

Figure 1: Work Breakdown Structure

(Source: Created by Author)

Cost Estimate

WBS Categories

Cost

Project management on Soccer Team Management

$42,280.00

   Project planning phase

$4,800.00

      Talk with project team members

$1,200.00

      project proposal development

$400.00

      Project agreement

$1,800.00

      Identifying stakeholders of project

$800.00

      Approval of project plan

$600.00

   Web application design

$10,560.00

      Collecting views for initial stage

$960.00

     Review of the client

$1,200.00

      Revising design of project

$2,400.00

      Initiation of  feasibility study

$840.00

      Analyzing budget for project

$1,400.00

      Conducting meeting for project kick-off

$3,360.00

      final design Approval

$400.00

   Coding

$10,040.00

      Construction of prototype

$3,240.00

      Database Development

$2,600.00

      Code Validation

$3,360.00

      Testing of Cross-browser

$840.00

   Optimization

$3,760.00

      Mobile content build

$2,160.00

     structure of navigation

$800.00

      Mobile content pages

$800.00

   User experience

$11,600.00

      Updating details for Mobile page login

$1,520.00

      Updating project details

$1,560.00

      Presentation display for program

$3,240.00

      Project requirement

$0.00

      Accessing web application

$2,520.00

      Estimation of software and hardware needs

$1,920.00

      Review and testing

$840.00

   Project closure phase

$1,520.00

      Assessment of risk

$840.00

      Quality management

$480.00

      Final review

$200.00

Table 3: Cost Estimate

Implementation Strategy

The project is expected to be finished in 90 days. It is estimate that project will start in 3rd September 2018 and end on 1st January 2019. The last week of the project is to be spent on comprehensive technical support and staff training with the completion date [17]. Complete details of tasks duration, estimation, task dependencies and milestone have been shown in the Gantt chart below.

Figure 1: Gantt Chart

Stakeholders

The benefits of outputs from the deliverables and stakeholders are provided below:

Name

Outputs/ Benefits

Australian Football Club

· Higher profits

· Higher exposure

· Increase in recruitments of new talents

Team

· Successfully completed project

· Increased confidence and reputation for company

Player

· Player can access information 24/7

· Players can get notification about their trainings and scheduled matches.

Table 4: Stakeholders

Project Management Framework

RACI Chart

Project management on Soccer Team Management

Chiranjiv Aacharya (Tester)

Manpreet Kaur and Jaimin Patel (System analyst)

Radhika and Gurpreet Kaur

(Web developer/ graphic designer)

Vincy Vincent  (Project manager/ Superviser)

   Project planning phase

-

-

-

-

      Talk with project team members

 

R, C

I

A

      project proposal development

 

R, C

I

A

      Project agreement

 

R, C

 

A

      Identifying stakeholders of project

 

R, C

 

A

      Approval of project plan

 

R, C

I

A

   Web application design

 

R, A, C

 

I

      Collecting views for initial stage

 

R, C

I

A

     Review of the client

-

-

-

-

      Revising design of project

 

C

R, A

I

      Initiation of  feasibility study

 

C

R, A

I

      Analyzing budget for project

 

C

R, A

I

      Conducting meeting for project kick-off

 

C

R, A

I

      final design Approval

 

R

I

C, A

   Coding

 

C

R, A

I

      Construction of prototype

 

 

R, A, C

I

      Database Development

-

-

-

-

      Code Validation

 

 

R, C

A, I

      Testing of Cross-browser

 

 

R, C

A, I

   Optimization

 

 

R, C

A, I

      Mobile content build

 

 

R, C

A, I

     structure of navigation

 

 

R, C

A, I

      Mobile content pages

 

 

R, C

A, I

   User experience

 

 

R, C

A, I

      Updating details for Mobile page login

 

R, C

I

A

      Updating project details

 

 

R, C

A, I

      Presentation display for program

 

 

R, C

A, I

      Project requirement

 

 

R, C

A, I

      Accessing web application

 

 

R, C

A, I

      Estimation of software and hardware needs

 

 

R, C

A, I

      Review and testing

 

 

R, C

A, I

   Project closure phase

 

C,I

R, C

A, I

      Assessment of risk

 

C,I

R, C

A, I

      Quality management

I

C,I

R, A, C

I

      Final review

-

-

R, A, C

-

Table 5: RACI Chart

Quality Checklist

Checklist 1:

Purpose: Ensuring the requirement specification meets that have been required by the client.

  • Clients can comment on design if the prototype.
  • Document is produced for the design of mobile application.

Checklist 2:

Purpose: Ensuring the prototype of the home page and secondary pages meeting requirement specification.

  • Tables and forms are created correctly.
  • Correct background colors.
  • The pages of clients can provide feedback
  • The nature of the project has been correctly designed in secondary pages.

Figure 3: Network Diagram

Risk management 

ID No.

Rank

Risk

Root Cause

Probability

Impact

Risk-1

5

Client is not able to make decision

Client not sure of what is required

Low

Medium

Risk-2

1

Project timeline is underestimated

Time consuming tasks overlooked.

Medium

High

Risk-3

6

Stakeholders does not have right to take decisions.

Challenges from the client side

Low

Medium

Risk-4

7

Code errors create challenges

Insufficient data from ISP regarding their facilities.

High

Low

Risk-5

4

Client is not able to specify details properly

Client is unaware of the requirements.

Medium

High

Risk-6

2

The client does not like the prototype

Client's specifications not fully met or client has different ideas

Medium

Low

Risk-7

3

The client does not like the final product

Expected Outcome is not same as real outcome.

High

High

Table 6: Risk Chart

Probability/Impact matrix 

Probability

High

Risk 4

Risk 7

Risk 7

Medium

Risk 2, Risk 9

Risk 5, Risk 6

Risk 2,

Low

Risk 1, Risk 3, Risk 4, Risk 6

Risk 1, Risk 3,

Risk 10, Risk 5, Risk 7

 

 

Low

Medium

High

 

 

Impact

Table 7: Probability Impact Matrix

References

Kerzner, Harold, and Harold R. Kerzner. Project management: a systems approach to planning, scheduling, and controlling. John Wiley & Sons, 2017.

Turner, J. Rodney. Handbook of project-based management. Vol. 92. New York, NY: McGraw-hill, 2014.

Walker, Anthony. Project management in construction. John Wiley & Sons, 2015.

Marchewka, Jack T. Information technology project management. John Wiley & Sons, 2014.

Heagney, Joseph. Fundamentals of project management. Amacom, 2016.

Larson, Erik W., Clifford F. Gray, Ursula Danlin, Beverly Honig, and David Bacarini. Project management: The managerial process. Vol. 6. Grandview Heights, OH: McGraw-Hill Education, 2014.

Verzuh, Eric. The fast forward MBA in project management. John Wiley & Sons, 2015.

Kerzner, Harold. Project management best practices: Achieving global excellence. John Wiley & Sons, 2018.

Binder, Jean. Global project management: communication, collaboration and management across borders. Routledge, 2016.

Lock, Dennis. The essentials of project management. Routledge, 2017.

Leach, Lawrence P. Critical chain project management. Artech House, 2014.

Schwalbe, Kathy. Information technology project management. Cengage Learning, 2015.

Heldman, Kim. PMP: project management professional exam study guide. John Wiley & Sons, 2018.

Eskerod, Pernille, and Anna Lund Jepsen. Project stakeholder management. Routledge, 2016.

Serra, Carlos Eduardo Martins, and Martin Kunc. "Benefits realisation management and its influence on project success and on the execution of business strategies." International Journal of Project Management33, no. 1 (2015): 53-66.

Kerzner, Harold. Project management metrics, KPIs, and dashboards: a guide to measuring and monitoring project performance. John Wiley & Sons, 2017.

Joslin, Robert, and Ralf Müller. "Relationships between a project management methodology and project success in different project governance contexts." International Journal of Project Management33, no. 6 (2015): 1377-1392.

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